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Shashank Uchil
http://512×512.com/
http://www.linkedin.com/in/shashankuchil
email.shank|@|gmail.com, +4915110941248
Gutzkowstraße 43, Frankfurt am Main, Germany

Skill set
•5+ years of professional game industry experience
•Worked with tech such as IdTech, Unreal and Renderware.
•Creating custom multiplayer maps for Quake3, Quake4, UT2004, UT3
•Custom Quake4 maps selected to be part of various map-packs
•Modelling, unwrapping and texturing using 3DSMax
•Previous programming experience

Educational Qualification
• Bachelor Degree in Physics
• Diploma in programming
• Diploma in 3DSMax and Maya

crytek logo
Work Experience

Level Designer

Crytek – Frankfurt Am Main Area, Germany, April 2010 – To date
Project – Crysis 2
Platform – PC, 360, PS3

Technology used:

•Engine: CryEngine 3
•Editor: CryEngine 3
•Tools:-
•Version Control: PerForce
•Bug Tracking: JIRA

Responsibility:

•Designing and creating levels

Contributions:

•-

funcom logo

Senior Level Designer

Funcom – Oslo, Norway, November 2006 – March 2010
Project – Age of Conan (MMORPG)
Platform – PC, XBOX 360

Technology used:

•Engine: In house
•Editor: In house
•Tools: 3DS Max, Photoshop
•Version Control: In house
•Bug Tracking: AGILE

Responsibility:

•Designing and creating levels (modelling, texturing, lighting, particles, environments)
•Designing and blocking out levels
•Creating props

Contributions:

•Optimizing levels and props
•Getting texture blending into the game
•Convincing management to fix issues and process of level design

Level Designer

FxLabs – Hyderabad, India. March 2005 – October 2006.
Project – The Lost(Inferno) Action Horror RPG licensed from Irrational Games
Platform – PC

Technology used:

•Unreal Engine 2.5
•Tools: 3DS Max, Maya, Photoshop
•Version Control: CVS, VSS
•Bug Tracking: Bugzilla, Eventum

Responsibility:

•Creating levels in UnrealEd
•Implementing scripted events and cutscenes
•Prototyping new game mechanics and feature requests
•Guiding the level leads and thier teams
•Documenting various game systems
•Modelling/Unwrapping/Texturing

Contributions:

•Implementing CVS
•Training teams on UnrealEd and Unreal technology
•Optimizing Levels, Models and Textures created by other teams

Level Designer

Milestone Interactive – Mumbai, India. December 2003 – March 2005.
Project – Road Rebels, Bike Racing game
Platform – PC

Technology used:

•Renderware 3.6
•Physics: Math Engine(KARMA)
•Tools: 3DS Max, Photoshop, KAT(Karma Authoring Tool)
•Version Control: VSS + Proprietary Asset Control

Responsibility:

•Creating levels/models in 3DS Max.
•Creating missions for each level using our in-house mission editor.
•Creation of physics models for various objects using KAT.

Contributions:

•Defining and documenting the process for construction of levels

Programmer

Aastha Technologies – Mumbai, India. August 2002 – September 2003.

Technology used:

•Environment: J2EE & EJB 1.1
•IDE: JBuilder
•Database: Oracle, PostgreSQL
•Version Control: CVS

Responsibility:

•Creation of Database
•Creation of Java Beans

References

“Shashank is a creative and dynamic individual. He has a deep and intense interest in design and it shows in his work. When I worked with Shashank, he was still very junior, but very eager to learn, and became a driving force on the design team. His understanding and practice of game design was top notch, and he learned quickly. I have watched him grow in to a seasoned pro over the following years. I hope I get a chance to work with him again one day.”

Beau Folsom, Art Director, Realtime Worlds
managed Shashank indirectly at FxLabs

“Shashank is one of the most talented designers i have worked with. He has a very keen eye for detail, is techically sound and has the ability to come up with lots of out-of-the-box ideas on whatever he works on. To top it all he is self motivated, has a great work ethic and dedication towards his craft. He is always ready to help out others and share his hard-earned knowledge. He is very passionate about the gaming industry which makes him take pride in whatever he is working on. I am sure he will be a great asset to any organisation lucky enough to employ him. I wish him the very best in all that he does!”

Satish Namboodiry, Environment Artist, Outerlight
worked with Shashank at FxLabs

“I’ve had the pleasure of working with Shashank on several occassions for the Age of Conan project, and apart from his obvious talent and confidence in his tools of the trade, I was always impressed with his efficiency and problemsolving skills; coming up with practical solutions always with good design in mind. He is definitely a great asset to any company and a great colleague.” 2008

Per Haagensen, Concept Artist, Funcom
worked directly with Shashank at Funcom

Sample work
Level Design

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