About
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Shashank Uchil
Frognerveien 19, 0263 Oslo, Norway
http://512×512.com/, email.shank[@]gmail.com, +47 48089985
Skill set
• Published title in the role of a Level Designer (http://www.ageofconan.com/)
•4.5+ years of professional game industry experience
•Worked with tech such as IdTech, Unreal and Renderware.
•Creating custom multiplayer maps for Quake3, Quake4, UT2004, UT3
•Won level design competition.
•Low poly modelling, unwrapping and texturing using 3DSMax
•Previous programming experience.
Educational Qualification
• Bachelor Degree in Physics
• Diploma in programming
• Diploma in 3DSMax and Maya
Work Experience
Level Designer
Funcom - Oslo, Norway, November 2006 - To date
Project - Age of Conan (MMORPG)
Platform - PC, XBOX 360
Technology used:
•Engine: In house
•Editor: In house
•Tools: 3DS Max, Photoshop
•Version Control: In house
•Bug Tracking: Bugzilla
Responsibility:
•Designing and creating levels (modelling, texturing, lighting, particles, environments)
•Designing and blocking out levels
•Creating props
Contributions:
•Optimizing levels and props
•Getting texture blending into the game
•Convincing management to fix issues and process of level design
Level Designer
FxLabs - Hyderabad, India. March 2005 - October 2006.
Project - The Lost(Inferno) Action Horror RPG licensed from Irrational Games
Platform - PC, XBOX
Technology used:
•Unreal Engine 2.5
•Tools: 3DS Max, Maya, Photoshop
•Version Control: CVS, VSS
•Bug Tracking: Bugzilla, Eventum
Responsibility:
•Creating levels in UnrealEd
•Implementing scripted events and cutscenes
•Prototyping new game mechanics and feature requests
•Guiding the level leads and thier teams
•Documenting various game systems
•Modelling/Unwrapping/Texturing
Contributions:
•Implementing CVS
•Training teams on UnrealEd and Unreal technology
•Optimizing Levels, Models and Textures created by other teams
Level Designer
Milestone Interactive - Mumbai, India. December 2003 - March 2005.
Project - Road Rebels, Bike Racing game
Platform - PC
Technology used:
•Renderware 3.6
•Physics: Math Engine(KARMA)
•Tools: 3DS Max, Photoshop, KAT(Karma Authoring Tool)
•Version Control: VSS + Proprietary Asset Control
Responsibility:
•Creating levels/models in 3DS Max.
•Creating missions for each level using our in-house mission editor.
•Creation of physics models for various objects using KAT.
Contributions:
•Defining and documenting the process for construction of levels
Programmer
Aastha Technologies - Mumbai, India. August 2002 - September 2003.
Technology used:
•Environment: J2EE & EJB 1.1
•IDE: JBuilder
•Database: Oracle, PostgreSQL
•Version Control: CVS
Responsibility:
•Creation of Database
•Creation of Java Beans
Sample work
Level Design
shank :: Dec.22.2006 :: Uncategorized ::