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About

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Shashank Uchil
Frognerveien 19, 0263 Oslo, Norway

http://512×512.com/, email.shank[@]gmail.com, +47 48089985

Skill set
• Published title in the role of a Level Designer (http://www.ageofconan.com/)
•4.5+ years of professional game industry experience
•Worked with tech such as IdTech, Unreal and Renderware.
•Creating custom multiplayer maps for Quake3, Quake4, UT2004, UT3
•Won level design competition.
•Low poly modelling, unwrapping and texturing using 3DSMax
•Previous programming experience.

Educational Qualification
• Bachelor Degree in Physics
• Diploma in programming
• Diploma in 3DSMax and Maya

Work Experience

Level Designer

Funcom - Oslo, Norway, November 2006 - To date
Project - Age of Conan (MMORPG)
Platform - PC, XBOX 360

Technology used:

•Engine: In house
•Editor: In house
•Tools: 3DS Max, Photoshop
•Version Control: In house
•Bug Tracking: Bugzilla

Responsibility:

•Designing and creating levels (modelling, texturing, lighting, particles, environments)
•Designing and blocking out levels
•Creating props

Contributions:

•Optimizing levels and props
•Getting texture blending into the game
•Convincing management to fix issues and process of level design

Level Designer

FxLabs - Hyderabad, India. March 2005 - October 2006.
Project - The Lost(Inferno) Action Horror RPG licensed from Irrational Games
Platform - PC, XBOX

Technology used:

•Unreal Engine 2.5
•Tools: 3DS Max, Maya, Photoshop
•Version Control: CVS, VSS
•Bug Tracking: Bugzilla, Eventum

Responsibility:

•Creating levels in UnrealEd
•Implementing scripted events and cutscenes
•Prototyping new game mechanics and feature requests
•Guiding the level leads and thier teams
•Documenting various game systems
•Modelling/Unwrapping/Texturing

Contributions:

•Implementing CVS
•Training teams on UnrealEd and Unreal technology
•Optimizing Levels, Models and Textures created by other teams

Level Designer

Milestone Interactive - Mumbai, India. December 2003 - March 2005.
Project - Road Rebels, Bike Racing game
Platform - PC

Technology used:

•Renderware 3.6
•Physics: Math Engine(KARMA)
•Tools: 3DS Max, Photoshop, KAT(Karma Authoring Tool)
•Version Control: VSS + Proprietary Asset Control

Responsibility:

•Creating levels/models in 3DS Max.
•Creating missions for each level using our in-house mission editor.
•Creation of physics models for various objects using KAT.

Contributions:

•Defining and documenting the process for construction of levels

Programmer

Aastha Technologies - Mumbai, India. August 2002 - September 2003.

Technology used:

•Environment: J2EE & EJB 1.1
•IDE: JBuilder
•Database: Oracle, PostgreSQL
•Version Control: CVS

Responsibility:

•Creation of Database
•Creation of Java Beans

Sample work
Level Design

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