10 steps to make a level
One of the Producers at work wanted to know how a level is made…this is the mail i sent him
1. Layout
Review
2. Blockout
Review
3. Paintover
Review
4. Modelling
Review
5. Texturing
6. Vertex paint/ Blending
7. Lighting
8. Collision
9. Particles
10. Environments
Review_shank
Rinse, Repeat.
In other random news…i reinstalled Bioshock. I bought it the day it came out. Found it too old school and did not play it much. Decided to finish it, again did not play much. The reason i want to finish is because i want to buy some new games.
Left 4 dead
Mirrors Edge
Tomb raider Underworld
Silent Hill 5
Problem being i cannot stop playing Quakewars…something about the game that is as good as Quake3 (which in my opinion is a perfect game).
In work related news. One of the BIG levels i worked on for Age of Conan will be out soon in the next patch. Its a level in the Thunder River section. These are few paintovers made over my mockup. This is one of the three levels that i have done post launch and are far better than any levels we have in AOC as of now. Will post the rest as and when they are made public.
Related posts:
shashank :: Nov.19.2008 :: game development :: 1 Comment »
Awesome art!
Cannot agree more on the QuakeIII thingy