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10 steps to make a level

One of the Producers at work wanted to know how a level is made…this is the mail i sent him

1. Layout
Review
2. Blockout
Review
3. Paintover
Review
4. Modelling
Review
5. Texturing
6. Vertex paint/ Blending
7. Lighting
8. Collision
9. Particles
10. Environments
Review

_shank

Rinse, Repeat.

In other random news…i reinstalled Bioshock. I bought it the day it came out. Found it too old school and did not play it much. Decided to finish it, again did not play much. The reason i want to finish is because i want to buy some new games.

Left 4 dead
Mirrors Edge
Tomb raider Underworld
Silent Hill 5

Problem being i cannot stop playing Quakewars…something about the game that is as good as Quake3 (which in my opinion is a perfect game).

quake 3

In work related news. One of the BIG levels i worked on for Age of Conan will be out soon in the next patch. Its a level in the Thunder River section. These are few paintovers made over my mockup. This is one of the three levels that i have done post launch and are far better than any levels we have in AOC as of now. Will post the rest as and when they are made public.

**Click the images for hi-res images. The hi-res images are few mb in size so it could take some time to load depending on your connection speed




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One Response to “10 steps to make a level”

  1. on 30 Nov 2008 at 4:57 amRupesh Mandke

    Awesome art! :)
    Cannot agree more on the QuakeIII thingy ;)

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